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Online games

Orientation Game

  • Category: getting to know you games / trust building
  • Group size: 2–10
  • Time: 2 hours
  • Supplies: App for mobile devices with

Instructions:

Choose route for students from 5-10 objects. Prepare application form (App) with riddles /puzles for each object. Students must solve the puzzle, found object, take a picture near it.

 

Shopping

  • Category: concentration exercise
  • Group size: 2–10
  • Time: 10 min
  • Supplies: Any kind of objects; apples, bananas, books, tennisballs…

Instructions:

This game can be played online or using smartphone. Instructor/teacher names goods or objects and puts them in to the basket. Students must say STOP when the price of the basket reaches 10 eur or 10 kilo. Win student closest to the true values.

Guess Who’s Talking

  • Category: getting to know you games / verbal exercise
  • Group size: 2–10
  • Time: 10 min
  • Supplies: Smartphone

Instructions:

Instructor/teacher make an audio recording of one child’s speech and starts the record in reverse order. Other students must guess the name of speaker.

 

Charades (online version)

  • Category:  getting to know you games
  • Group size: 6–25
  • Time: 15-20 min
  • Supplies: TEAMS, ZOOM OR OTHER VIDEO CONFERENCING SOFTWARE PLATFORM

Instructions:

  1. The facilitator divides the participants into a two equal teams. Players from each team take turns miming to their teammates. The player thinks of a book title, a famous person’s name, a saying, a movie title or a song title. The player should choose something with which the others will be familiar. If desired, you can designate a category like sports or Disney movies. The player then mimes the word or phrase he/she has chosen to the other players. 

Here are some common clues used in charades: 

  • To indicate a book, pretend to read a book. 
  • To indicate a song, pretend to sing.
  • To indicate a movie, pretend to crank an old movie camera.
  • To indicate the number of words, hold up that many fingers. (Then hold up one finger before miming the first word, two fingers before the second, etc.) 
  • To mime a word that rhymes with the word you want players to guess, first tug on your ear to say “sounds like.” 
  1.     The first team to guess the word or phrase gets a point. Keep track of the points earned by each team. The one with the most points at the end of the game wins

Guess My Skills (online version)

  • Category:  getting to know you games
  • Group size: 6–25
  • Time: 20 min >
  • Supplies: A4 paper sheets and pens /variation: facilitator has made a list of skills and abilities. TEAMS, ZOOM OR OTHER VIDEO CONFERENCING SOFTWARE PLATFORM  AND PADLET  / JAM BOARD

Instructions:

  1. The participants are  need to have been supplied an A4 paper sheet each and asked to write their names clearly on it in the header. They are given a couple of minutes time to think of their own skills and abilities and then to write them in a visible way, so that there will be a list of 2 real abilities and 1 false characteristic listed on the paper for the other people to read. The “false ability” can be totally fake or something they’d like to acquire or develop in the future.
  2. Everyone in their turn holds their sheet so that it shows on the screen. All others try to guess which one of the skills is true and which is the “false ability”.
  3. The facilitator lets this game last as long as all the participants has had their turn to so their skills. It is important to have enough time to chat together about the exercise; how the participants felt and if they found out something interesting regarding their colleagues, and let them reflect on the skills they realized they have and how they came to choose a false one and whether this would be something they’d like to achieve in the future. It is good to also focus on the potential of the group; how much talent and how many skills there are together.
  4. Variation There are plenty of skills and abilities  written on  aboard /chat window by the facilitator. The participants are given a couple of minutes time to think of their own skills and abilities and then choose suitable ones from the list  and then write them in a visible way, so that there will be a list of 2 real abilities and 1 false characteristic listed on the paper for the other people to read, when it’s time to show the paper to others.
  5. This game can also work as for improving language skills.

Fruit salad (online version)

  • Category:  ice-breaker / getting to know you games
  • Group size: 5+
  • Time: 5–10 minutes
  • Supplies: TEAMS, ZOOM OR OTHER VIDEO CONFERENCING SOFTWARE PLATFORM, YES -CARDS OR THUMBS UP IN SUPPORT

Instructions:

  1. The facilitator asks the participants to think of something they would like to share about themselves ; ”I like reading” , ” I like chocolate” , ” I dance ballet ” etc.  As a facilitator you can encourage the participants to share also strengths or weaknesses: “I´m scared of new situations“, “I can’t swim” or “I can speak three languages”.
  2. Everyone in their turn share their thing. When they do it, others indicate somehow ( thumbs up, holding post it with smiley on…) weather they agree with that. For example someone says “I like dancing“ and all  participants who like dancing  show thumbs up!
  3. The facilitator lets this game last as long as all the participants has had their turn at least twice.  

Metafora (online version)

  • Category: roleplay 
  • Group size: 4–25
  • Time:  10  minutes
  • Supplies: items;  a plastic cup,  a pencil,  a notebook, a ruler, an umbrella etc. TEAMS, ZOOM OR OTHER VIDEO CONFERENCING SOFTWARE PLATFORM

 Instructions:

  1. The facilitator has instructed the participants to keep a few very common objects in the hold  e.g a plastic cup, pencil, notebook…. 
  2. A volunteer will choose an object and show some situation using that object. They are not allowed to speak. For instance, a notebook can be a notebook, newspaper, bird, towel…
  3. After that all others in their turn show a situation using that same object (or similar one they have).   Situations cannot recur. The aim is to show as many as possible different situations with the same object.
  4. Game ends when everyone has had a turn or when decided.