Siirry sisältöön

Role play

The World's worst

  • Aim: role play
  • Group size: 3–20
  • Time: 5–15 minutes
  • Supplies: none

Instructions

  1. The group chooses a profession. Each member acts out a short “scene” and performs how they are “the world’s worst member” of that profession.

Who is the Leader?

  • Category: bodily exercise and roleplay  
  • Group size: 4–25
  • Time:  – 60  minutes
  • Supplies: open sheltered space

Instructions

  1. All participants stand or sit in a circle. You will choose one person as  a volunteer to leave the room. 
  2. After the volunteer leaves, the rest of the group chooses a “leader”. The leader must perform a series of actions, such as clapping, tapping a foot, etc, that are copied by the whole group. 
  3. The volunteer comes back into the room, stands in the middle and tries to guess who is leading the actions. The group protects the leader by not looking at him/her. The leader must change the actions at regular intervals, without getting caught. When the volunteer spots the leader, they  join the circle, and the person who was the leader leaves the room to allow the group to choose a new leader.

Metafora

  • Category: roleplay 
  • Group size: 4–25
  • Time:  10  minutes
  • Supplies: items;  a plastic cup,  a pencil,  a notebook, a ruler, an umbrella etc.

Instructions

  1. The group stands in a circle. The Facilitator throws into a circle a simple item e.g a plastic cup, pencil, notebook…. 
  2. The participants should go one by one into the middle of the circle and show some situation using that item. They are not allowed to speak. For instance, a notebook can be a notebook, newspaper, bird, towel… Situations cannot recur.
  3. Game ends when everyone has had a turn or when decided.

Variation:Everyone sits in the audience and participants come forward to perform one at a time.  

 

Image Theater

  • Category: roleplay 
  • Group size: 4–25
  • Time:  – 60  minutes
  • Supplies: open sheltered space

Instructions

  1. The group is divided into smaller groups of 5-6 participants. 
  2. The fasilitator gives each of the groups different problematic situations which the groups must depict by a still image. E.g. violence against women, COVID in school, etc… It’s good to give them time for planning, discussing, and rehearsing. 15-30 minutes is recommended time.
  3. Each group as their turn must depict that situation by stopping in a still image. Other groups must guess what kind of problem group shows.

Show and Tell

  • Category: getting to know you games and roleplay
  • Group size: 6–25
  • Time: 15-20 min
  • Supplies: Open space and enough room to get groups facing each other.

Note: As the group facilitator, if you feel intimidated by drawing a representation of a show item in the white space, get through it: attempt to draw it anyway and let the group tease you about your efforts. Show and Tell can be a vulnerable activity for students—particularly the introverted type—so show some team spirit by being vulnerable in your leadership role.

Instructions:

  • The purpose of the game is to have team members share something they love and is very personal and important to them with the rest of the team and to get to know one another better. A few days in advance of a session, ask students to bring an artifact for Show and Tell. The instructions are to bring something that, from their perspective, is representative of the topic at hand. If possible, tell them to keep the item hidden until it’s their turn to show it at the session.
  1. In a white space visible to everyone, write the name of the game and the topic. If you wish, draw a picture of either. When everyone is assembled with their show piece, ask for volunteers to stand up and show first. 
  2. Pay close attention to each student’s story of why he/she thought an item represented or reminded them of the topic. Listen for similarities, differences, and emotional descriptions of the item. Write each of these contributions in the white space and draw a simple visual of the item the student brought next to his/her comments.
  3. Summarize what you’ve captured in the white space and let the group absorb any shared themes of excitement, doubt or concern. Ask follow-up questions about the content to generate further conversation.